Z4 M Coupe Unreal Engine 4 RTX

Car was modeled as a spare time project in 3dsmax as a highpoly subdivision model with around 5 million polygons. Render in Unreal Engine 4.25 with Raytracing.

No optimization or unwrapping for lightmapping. The whole scenes are fully dynamic. Raytracing is used for Reflections and/or Ambient Occlusion. Environment details from Quixel Megascans libary. Background Image from HDRI Haven.
No postproduction outside UE4.